DONUT PLACE FIELD GUIDE

How to read this manual

  • TESTED we did it in the client, and dated it
  • IN-GAME the client's own words, quoted
  • OFFICIAL ONLY the store or the game's own page, repeated
  • NEEDS CHECK we know it matters and have not confirmed it

client web build 2026-11-05 checked 2026-11-05

A field guide to Donut Place

THE YELLOW CARD

Every so often a yellow card slides in at the left edge of the screen with a reward on it, a film clapperboard, and a countdown of a few seconds. It is the only offer the game makes that is not made of furniture.

A shop corner with an HR sign, a green TRASH bin and a floating price tag reading 120.
What this shows the edge of the shop where the card appears — the same corner as the HR room and the bin. Captured 2026-11-05 Client web build 2026-11-05 Planche 1

What it looks like

A rounded yellow card, floating over the floor rather than attached to a wall. It carries three things: a reward at the top left, an icon or two in the middle, and a small badge underneath that counts down.

We saw two variants within one session:

variantrewardiconscountdown
one+50two green banknote stacks7s
two+50%a film clapperboard and a bolt3s

The clapperboard is the reason this page exists. A clapperboard next to a reward in a browser game is normally the sign of a rewarded advert: watch a video, get the reward. The portal does serve ads to this game — we were interrupted by a full-screen interstitial mid-session — so the plumbing for that is present.

What we did not do

We did not click it. That is the whole of the gap: pressing it once would settle whether the reward arrives immediately, whether a video plays first, and whether +50% means more customers, faster service, or a bigger payout.

Because we did not click, nothing on this page claims what it does. A player who clicks it knows more than this guide does, which is exactly the situation the contact page is for.

Why it is worth writing down anyway

New players assume everything on screen is part of the shop. This card is not: it sits outside the room's economy, it expires on its own countdown, and it offers a percentage rather than a fixture. Knowing that it exists — and that it is optional — is the useful part, even before we know what it pays.

Last checked against the client: 2026-11-05 · client web build 2026-11-05