DONUT PLACE FIELD GUIDE

How to read this manual

  • TESTED we did it in the client, and dated it
  • IN-GAME the client's own words, quoted
  • OFFICIAL ONLY the store or the game's own page, repeated
  • NEEDS CHECK we know it matters and have not confirmed it

client web build 2026-11-05 checked 2026-11-05

A field guide to Donut Place

THE CLIENT'S OWN WORDS

Donut Place does not ship a manual, so its vocabulary has to be collected from the screen. This page lists the terms we have actually seen printed, in the order a new player meets them.

A shop corner with an HR sign above a small room, a green bin labelled TRASH, and a floating price tag reading 120.
What this shows three of the words this page defines, standing in the same frame: HR, TRASH and a price tag. Captured 2026-11-05 Client web build 2026-11-05 Planche 1

On the floor

TermWhat the client showsWhat we take it to mean
PROGRESSa bar at the top centre with a percentagethe game's own measure of how far along the shop is
NO SEAT!a speech bubble over a waiting customerevery chair is taken and they are still queuing
TRASHa green bin inside the shopsomewhere to put rubbish, which a shop sim usually charges you for leaving around
HRa sign over a small roomthe place a hire happens; its tag read 120

Money

The top right corner holds a banknote icon and a figure — 400 when the shop opens. It is not a score: it rises when customers pay and falls when you buy something. We have not seen a second currency, a bank screen, or a loan.

Words we have not met

The portal describes the game as a tycoon and a management game, which implies staff wages, a day cycle and probably a stock system. None of those words have appeared on screen in our session yet, so this glossary does not define them. When they do appear, they will be quoted with the date.

Last checked against the client: 2026-11-05 · client web build 2026-11-05