A field guide to Donut Place
STAFF
The HR room on the floor opens a panel titled STAFF with three upgrade tracks: EMPLOY, SPEED and CAPACITY. Each is a clipboard with a picture on it and a row of dots underneath — not a price list.
- TESTED the STAFF panel opened and photographed, 2026-11-05
- IN-GAME STAFF, EMPLOY, SPEED, CAPACITY
- OFFICIAL ONLY the portal mentions growing a shop; it does not mention staff
- NEEDS CHECK the price of each step, what a level of each track actually changes, and whether staff appear as bodies on the floor
The panel
Opened from the HR room, the panel covers the lower half of the screen with a yellow header reading STAFF and three clipboard cards:
| card | picture | what it appears to govern |
|---|---|---|
EMPLOY | a figure holding a broom, with a plus sign | hiring someone to work the floor |
SPEED | a running figure | how fast that work happens |
CAPACITY | a figure carrying a box | how much can be carried or handled at once |
Under each card sits a row of round pips, the first few filled and the rest grey. That is the only progress readout the panel offers — no number, no currency total on the card itself.
Why there are no prices on this page
The panel is taller than the game viewport in the window we captured in. Its lower edge — the row that would carry a price or a buy button — was below the bottom of the frame in every shot we took.
That is a measurement problem, not a mystery: maximise the browser window, or go full screen, and the row should come into view. We would rather say the panel is cut off than invent a number for it.
What the broom implies
The only staff role visibly pictured is a cleaner. That matches the rest of the
room: rubbish accumulates, and the player has to carry it to the green TRASH
bin by hand. A hired worker who does that is the obvious reading of EMPLOY, but
we have not seen a member of staff on the floor, so the page does not claim it.
Last checked against the client: 2026-11-05 · client web build 2026-11-05