DONUT PLACE FIELD GUIDE

How to read this manual

  • TESTED we did it in the client, and dated it
  • IN-GAME the client's own words, quoted
  • OFFICIAL ONLY the store or the game's own page, repeated
  • NEEDS CHECK we know it matters and have not confirmed it

client web build 2026-11-05 checked 2026-11-05

A field guide to Donut Place

MONEY

One number in the top-right corner, and it moves in both directions. This page is the ledger of what we watched it do — the prices inside the shop, and what a session of serving does to the balance.

400cash at the start
6price tags we could read
0lowest balance seen — still playable
A donut shop floor: queue along the wall, curved counter, tables with seated customers, a stack of donuts on the counter.
What this shows the shop the money buys: every table, tray and stand in this room was a price tag first. Captured 2026-11-05 Client web build 2026-11-05 Planche 1

The shape of the number

Cash is printed with a green banknote icon in the top-right corner. It starts at 400 and behaves like a budget rather than a score: it drops when you buy, climbs when customers pay, and it can sit at 0 without stopping the game.

Readings from our two sessions, in order:

readingwhat had just happened
400fresh shop, before the first purchase
124after tables were bought
60after more fixtures
9still buying
0nothing left, shop still running
54customers paying again
170later in the same run

The price tags

Prices are not on a menu. They appear in the room as a green octagon with a banknote and a number, floating over whatever is for sale. The ones we read:

That last line matters: the tag shows a price, not a label. Two of them turned up beside objects we had already assumed were free scenery, which is why the page lists what we could actually read rather than a tidy catalogue.

What we have not measured

Those three are the difference between a price list and an economy, and this page stops where the readings stop.

Last checked against the client: 2026-11-05 · client web build 2026-11-05